Starting with Soulcalibur II, guest characters from other franchises or companies were introduced for different home ports of the game, with The Legend of Zelda 's Link appearing for the GameCube version, comic book character Spawn for the Xbox, and Tekken 's Heihachi Mishima for the PlayStation 2. During the course of the series some characters have been an exception to this process, such as Necrid, a character co-produced with Todd McFarlane that appears in Soulcalibur II. During the phase the designers will work with the story creators, refining the character's role in the plot as necessary. Motion capture is then utilized for character movement and animation, though in select cases the design team will animate the character by hand instead. Afterwards a 3D model team is assigned to work on that character exclusively, with little overlap between the individual teams. Afterwards the character is defined down to their weight, height, age, and gender, and then developed by the concept artists. According to series creator Hirokai Yotoriyama, movement is the first element they focus on, deciding on how the character will attack, and how mobile they are. The character concepts themselves are then built around the chosen weapon, with their movement, animations and personality designed to fit it. When creating characters for the series, they started with the weapon first, aiming to choose one that would feel unique amongst the cast. Soul Calibur, a holy sword and Soul Edge's antithesis, also has a spirit called Elysium. Its spirit is called Inferno, and his avatar/host is called Nightmare. Set in the period of late 16th to early 17th century, the plot of the games revolve around Soul Edge, a cursed sword able to possess its wielder and devour souls. Soulcalibur is a weapon-based fighting game franchise developed by Namco Bandai's Project Soul division.
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